After years of massive open-world RPGs, Mirage strips things back — and it feels right. Gone are the endless skill trees and loot grinds. In their place: focus, agility, stealth. It’s a love letter to the early days of the series, and it hits hard for those who’ve missed the thrill of a clean, quiet kill in a bustling city.
You play as Basim — a thief, then a student of the Hidden Ones — in 9th-century Baghdad. The world isn’t huge, but it’s dense, alive, layered. It doesn't need to be endless when every street corner hides something useful… or dangerous.
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